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The first 23 minutes of RoboCop: Rogue City

Unleash RoboCop's Justice: A Sneak Peek into the First 23 Minutes of Rogue City

IGN released a video featuring the first 23 minutes of RoboCop: Rogue City. The game begins with the protagonist arriving at the crime scene and scattering all enemies almost immediately. The crime wave has hit…

 

One of the expected releases this fall is RoboCop: Rogue City. Nacon and Teyon’s game is scheduled to be released on November 2, 2023. It is planned to be released on Xbox Series X | S, Playstation 5 and PC.

Developers in RoboCop: Rogue City promise about 20 hours of gameplay to complete the main story campaign, as well as some additional quests. The game itself is created with the utmost respect for the film franchise, which can be seen both in the gameplay .

I.e. it is clear that the textures and the number of polygons on a modern level, but you can feel the old oak, as the characters were animated, apparently without motion capture.

Plus in the future some lifeless rollers ending in darkness. Passed the police car – blackout. You’re at the station. P – Staging.

And “hit” the name of the game on the camera is a special kind of Spanish shame. But these are my personal picks, like I know something about it.

After the cutscene, we are moved to a peaceful location in front of the captured building, where we can poke around, enjoy the work of artists, discover that we have no body like in any (no, not Starfield) in Half-Life 2, and find something to your liking.

First action

The impact of a gun is immediately felt.
In the heat of battle, I notice that the environment is being destroyed.
Max Payn’s vibe is on miniature when the bullets fired knock the cement crumb out of the walls or break the glass into small pieces.
The music here has worn out in exactly 30 seconds. A peculiar record.
The sounds of hits are delicious. Especially critical and in the head.
He felt little resistance, playing on the highest of the available difficulties.

“Impressed” and the technology of the ancestors. When you shoot the water cooler, it leaks liquid. And the water level decreases through the physion. I.e. after the first shot, it makes no sense to shoot higher, because there is no water. And if you shoot at the very bottom, the whole bottle will be empty. Only, if you did not hesitate to draw the punching jet, then you did not visualize the liquid inside the plastic tank.

 

 

 

 

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